![]() ![]() There are no cardboard pieces to punch, only cards to remove from their wrappers and easy directions to read through. Ticket to Ride comes relatively ready-to-go out of the box. But the masses persisted, so I went along. In both cases there’s a “period piece” theme going on (I avoid anything set before 1970 when it comes to other forms of entertainment), and Ticket adds to that an automotive motif (I have no interest in this). Ticket to Ride and Settlers of Catan were the two that I went with despite misgivings about my interest level in them. ![]() When I made the decision to get into board gaming I submitted myself to the mercy of those that came before me, relying entirely on internet board gamer’s user reviews and feedback to dictate my gateway game purchases. If reading rule books isn’t your thing, Days of Wonder has made a video tutorial that will have you playing in under 7 minutes! The age range on the box says 8 and above, but I’ve seen younger children play and enjoy the game! If you’ve never played, the rule book is a quick read, and you’ll be up and running in less than 30 minutes. To end on a positive note, everything fits nicely into a plastic insert that has spots for your cards, trains, point tokens and board. Let me just say that along with new destination tickets and game variations, it replaces the original cards with a new set that is regular sized. This can all be remedied with the Ticket to Ride: 1910 expansion. My one gripe about this game is that the cards are so small (around 1.75”x2.75”). The pieces you use to claim your routes are plastic trains, which is a lot more fun than having chips or cubes. ![]() The board is a good size, and has a convenient scoring system printed around the edge that you can place tokens on and see your progress through the game, though I’ve found that it is fun to wait until the game ends and then total up your points. The train theme is very appealing because there is something nostalgic about traveling by train. Set in the early 1900’s, you take the role of travelers with the goal of claiming the most valuable routes between cities in the United States. It’s the anticipation and competition that makes this game so fun, along with the satisfaction and relief you get each time you claim a route, especially when that route completes one of your destination tickets. ![]() I’ve found that in a 2 player game you rarely ever compete over routes, but with 4 or 5 players you’re definitely going to feel the tension in the air. Note that the game gets more competitive and difficult with more players. When you have the right amount of matching cards, you turn those in and place your trains on the route, claiming it as yours!Ī route cannot be claimed by multiple people (though some connections do have two available routes), and each player has a limited amount of trains, so you have to watch where the other players are going, and try your best to make sure they don’t claim routes that you need before you do, otherwise it will take more time connecting your destinations. Claiming routes is done by collecting train cards that match the color of the routes on the board. The board is a map of the United States, with various cities connected by train routes of 2 to 6 spaces. You start with a set amount of “destination tickets” that tell you which cities you will want to connect to, and how many points you’ll gain by doing so. The further the cities are from each other on the destination tickets, the more points you’ll get by connecting them. The longer the route you claim, the more points you get. In the end, whoever has the most points wins. Ticket to Ride is all about claiming routes between cities. ![]()
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